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Iuliia Konstantinova
Iuliia Konstantinova
3d Artist
Saint Petersburg, Russia

Summary

- 3D modeling
- Digital sculpture
- Work with game engines (Unity, Unreal Engine, BGE)
- Render and visualization (in engines and basic 3d-editors)
- Preparation of the model for visualization and for game
- Texturing (PRB material)
- Digital and traditional art
- Programming (C#, Python, C, C ++, Java)
- VR
- AR
- Teaching students and pupils
- Edit Motion Capture animations

Programs:
- Blender, 3ds Max, Maya, ZBrush, Toopogun, UVLayout, SolidWorks, Substance Painter, Houdini, Marvelous Designer
- Unity, Unreal Engine 4
- Adobe After Effects, Adobe Premiere, Adobe Photoshop, Adobe Illustrator, Procreate

Skills

Digital Painting3D Animation3D ModelingDigital SculptingMotion CaptureUV MappingCharacter AnimationRetopologyTraditional Art

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
AutoCAD
AutoCAD
Blender
Blender
Houdini
Houdini
Illustrator
Illustrator
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Sculptris
Sculptris
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer
UVLayout
UVLayout
MotionBuilder
MotionBuilder
Procreate
Procreate
SolidWorks
SolidWorks

Reel

Experience

  • Computer Graphics Artist at Airion games
    St. Petersburg, Russia
    November 2021 - Present

  • teacher of 3d-modeling at ITMO University
    St. Petersburg, Russia
    October 2014 - Present