- 3D modeling
- Digital sculpture
- Work with game engines (Unity, Unreal Engine, BGE)
- Render and visualization (in engines and basic 3d-editors)
- Preparation of the model for visualization and for game
- Texturing (PRB material)
- Digital and traditional art
- Programming (C#, Python, C, C ++, Java)
- VR
- AR
- Teaching students and pupils
- Edit Motion Capture animations
Programs:
- Blender, 3ds Max, Maya, ZBrush, Toopogun, UVLayout, SolidWorks, Substance Painter, Houdini, Marvelous Designer
- Unity, Unreal Engine 4
- Adobe After Effects, Adobe Premiere, Adobe Photoshop, Adobe Illustrator, Procreate